
Downtown
Towers up to 250 blocks tall, a monorail threading between them, a park and a beach at the water. Most shops open here first, and claims in the core are the most contested in the game.
Future City is already built: towers, rail, neon, plazas. You arrive with nothing and make a life in it. Claim a block, open a shop, float a company on the exchange, or just survive the nights.
Java 1.21 and Bedrock. Bedrock players add the same address with port 19132.
The whole map is a hand-built metropolis. Skyscrapers you can enter, a rail network, districts with their own character. Spawn sits at the forest edge; the skyline is a short walk away.
Money comes from jobs, shops and trade, not from a command. Prices in the city shop move with what players buy and sell, and companies can list shares on a player-run exchange.
Land claims protect every block you build on. Homes, warps and vaults follow you. Java and Bedrock players share one world, and your skin comes with you.

Towers up to 250 blocks tall, a monorail threading between them, a park and a beach at the water. Most shops open here first, and claims in the core are the most contested in the game.

The core is about 640 blocks on a side, and the city runs on for two thousand. Beyond it: a glass-domed district to the south, a mega-structure to the north, and open land the shop economy is fed from.

Spawn is at the edge of a snowy spruce forest, under an airship, with the first tower and the monorail just to the east. Grab wood, walk in, and claim something before dark. The first hour, step by step.